THE DEFINITIVE DATABASE OF AUTOSTEREOSCOPIC DISPLAYS

Explore the Future of Displays

Monitor
27 inches
3840 x 2160
Monitor
27 inches
3840×2160
Monitor
15.6 inches
3840×2160
Monitor
29 inches
3840×2160
TV
98 inches
3840×2160
Monitor
32 inches
3840×2160
Laptop
14 inches
2240×1400
Laptop
15.6 inches
3840×2160
Tablet
12.4 inches
2560 x 1600

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All about 3D Displays

Simulated Labs is the largest place entirely dedicated to the world of glasses -free 3D displays.

Documentation

Our documentation provides all you need to understand 3D terminology and how to evaluate autostereoscopic displays.

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Our goal is to provide unbiased information about every glasses-free 3D display available. No promoted products. No hidden agenda.

Documentation

Moire

Glasses-free 3D displays—such as those using lenticular lenses or parallax barriers—rely on precise optical structures to direct different images to each eye. However, these fine

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Glass to Glass Latency

Glass-to-glass latency refers to the total delay between capturing eye position (via an eye-tracking camera) and displaying the corresponding 3D image on the screen. This metric is critical for motion-to-photon (M2P)

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Vergence Accommodation Conflict

The vergence-accommodation conflict (VAC) is a fundamental issue in 3D displays where the human visual system receives mismatched cues between vergence (eye rotation) and accommodation (eye focus). This mismatch causes visual

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Free-viewing

Free-viewing is the ability to perceive 3D content without glasses—a key feature of autostereoscopic displays (like lenticular or parallax barrier screens). For stereoscopic displays (which typically

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Human Vision

Human vision is the process by which our eyes capture information and the brain process it to create images of the world around us. Briefly,

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Stereoscopic Concepts

Stereoscopy is the science and technology of creating the illusion of depth perception by presenting two offset images—one to each eye—mimicking the way human vision naturally perceives 3D

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